2 ms·
I'd wager the demoscene is pretty conservative to begin with. All the comporules and jargon derive from the Warez/cracker scene in the late eighties and haven't
by skrebbel 6y ago
I'd wager the demoscene is pretty conservative to begin with. All the comporules and jargon derive from the Warez/cracker scene in the late eighties and haven't really changed much since - only the capabilities of the hardware has.
Eg: an "intro" means a demo made against a size limit. It's called an intro because cracked games were spread with little introductory animations (sine-scrollers, chiptunes, you know the drill) by the cracking groups. These couldn't take too much space lest the game got too big to easily distribute. Then, people started making intros without having a game to distribute them with, and the rest is history.
But that's >30 years ago now and we still use the same term and the same size limits (4k, 64k) as back then.