4 ms·
I worry about anything heritage-/tourism-related being deeply conservative and possibly resulting in things getting fixed down or watered down, or otherwise cea
by jan_Inkepa 6y ago
I worry about anything heritage-/tourism-related being deeply conservative and possibly resulting in things getting fixed down or watered down, or otherwise ceasing to evolve/getting tied up with national/international bureaucratic apparatuses. But the people involved seem to be happy from what little I've seen (as an outsider), so it's probably ok here?
- DocTomoe 6y agoIn that line of argument, we should destroy historic monuments and art museums, because they hold back art, and any building older than 30 years, because they hold back modern architecture. Preserving something good does not mean not accepting new developments. And sometimes, especially with architecture, "something good" can be an ensemble of stuff - e.g. you don't put a modernist glass/steel building on the town square of a picturesque medieval town.
- jan_Inkepa 6y agoThat's a fair point, though I think you're intensifying and extrapolating my feelings too far :P For some cultural/creative practices that are dear to me, I'd be ok with seeing them die out than become bureaucratised/preserved/reified. On the other hand, I love classical music, which could scarcely be less institutionalised and sclerotic, and I value historical, ethnographical and scholarly work about culture. I have all these slightly-conflicting feelings at once.
- the_af 6y agoI'd rather they were preserved. I was never part of the demo scene (wrong continent, wrong age) but I feel amazed by it. I'm also interested in early home computers and early computers in general, and so I wish them to be available in some form I can touch, for example museums. It's tragic how much stuff related to computers, their history and their software we've lost already.
- skrebbel 6y agoI'd wager the demoscene is pretty conservative to begin with. All the comporules and jargon derive from the Warez/cracker scene in the late eighties and haven't really changed much since - only the capabilities of the hardware has. Eg: an "intro" means a demo made against a size limit. It's called an intro because cracked games were spread with little introductory animations (sine-scrollers, chiptunes, you know the drill) by the cracking groups. These couldn't take too much space lest the game got too big to easily distribute. Then, people started making intros without having a game to distribute them with, and the rest is history. But that's >30 years ago now and we still use the same term and the same size limits (4k, 64k) as back then.