4 ms·
> Quake was more of a technical marvel, but was aimed at a more alternative aesthetic that saw it use vague murky levels, Nine Inch Nails collab, and a Lovecraf
by freeflight 6y ago
> Quake was more of a technical marvel, but was aimed at a more alternative aesthetic that saw it use vague murky levels, Nine Inch Nails collab, and a Lovecraftian end boss.
That was pretty much the whole genre back then, which is what gave Duke 3D's level design the aforementioned "character", as it was one of the very few examples trying to depict more realistic environments vs the usual Doom mazes with very fictionalized settings/visuals.