3 ms·
In the gpu world it's common to change instructions in iterative updates, since assembly is not really a popular way to program these. I think it's fair to call
by floatboth 6y ago
In the gpu world it's common to change instructions in iterative updates, since assembly is not really a popular way to program these. I think it's fair to call it the same as long as the compiler backends and drivers are still the same ones. Still amdgpu in LLVM, still RadeonSI and RADV in Mesa, etc.