3 ms·
Another problem was the lack of standards at the time. The standard VGA was 640x480 in 16 colors, anything above that you had to program the specific VGA chipse
by haspok 6y ago
Another problem was the lack of standards at the time. The standard VGA was 640x480 in 16 colors, anything above that you had to program the specific VGA chipset directly.
Then there was VESA, which was standard for high-res, but slow.
Then Windows 95 came and with it came drivers and DirectX, and the driver wars moved on to 3D accelerator territory...
- Delk 6y agoI hadn't thought of the state of standards, but that's also true. However, mid-90's games that did do 640x480 generally did that in 256 colours, so they already had to deal with going above standard VGA one way or another. Very few games that I can think of used the VGA mode of 640x480 in 16 colours, and they certainly weren't first-person shooters.