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I was going to say the first 3D POV game with real 3D was Decent (https://en.wikipedia.org/wiki/Descent_(1995_video_game) https://en.wikipedia.org/wiki/Descent_
by kingaillas 6y ago
I was going to say the first 3D POV game with real 3D was Decent (https://en.wikipedia.org/wiki/Descent_(1995_video_game) https://en.wikipedia.org/wiki/Descent_(1995_video_game)) but according to wikipedia System Shock came out about 6 months earlier. I probably got System Shock afterwards and thus thought it released later.
Both are great, had some huge fun playing both. Especially Decent after hours at work. I own both on GoG and should crank them up again.
- rob74 6y agoI'm not an expert on 3D engines, but both System Shock and Descent (and the early Tomb Raider titles) also had a "limited" 3D technique which had sloping floors, but a map based on squares, which only allowed rectangular walls (unlike the Doom engine, which had non-rectangular walls, but no sloping floors).
- smcl 6y agoI’ve not played System Shock but Doom’s walls are as rectangular as they get - straight up and down with a flat top and bottom (gaps are permitted for windows) Edit: ah do you mean the floors can be non-rectangular?
- shadowofneptune 6y agoIf you look at Wolfenstein 3D, Rise of the Triad, etc, they all have level geometry that could be drawn easily using graph paper. Rectangular walls means that everything has a 90° angle. Doom on the other hand can have all sorts of interesting level geometry, as long as each individual node in the binary tree doesn't have any convex elements.