4 ms·
A game with a truly fantastic atmosphere & great audio. May have been the first and best game to use audio logs to develop the plot & build the world. e.g. htt
by shoo 6y ago
A game with a truly fantastic atmosphere & great audio.
May have been the first and best game to use audio logs to develop the plot & build the world. e.g. https://www.youtube.com/watch?v=pf92cXs6fvg https://www.youtube.com/watch?v=pf92cXs6fvg
Some other mechanics that helped the atmosphere and kept you on edge were that you could never permanently clear an area of monsters. Some new critters would respawn and prowl through decks you had cleared. You could usually hear them well before you saw them. Resources were also scarce, so wasting ammunition on enemies or subjecting your ranged weapons to unnecessary wear and tear was often a worse choice than avoiding them, or trying to sneak up behind them to bash them to death. The game was built atop the dark engine (Thief) so it had a surprisingly good model of enemy line of sight, sneaking was often viable to close distance or evade.
To progress up the research tree required particular elements as inputs to complete research assignments, and the game would use this to send you on fetch quests to gather a jar full of rare elements from a chemical storage locker deep in a deck of the ship you'd hoped to never visit again.
Late 90s australian game journalism - "after playing system shock 2, somehow the world will never look quite the same again": https://archive.org/details/PCPowerplay-042-1999-11/page/n129/mode/1up https://archive.org/details/PCPowerplay-042-1999-11/page/n12...
(after all these years, when i self-checkout groceries at the supermarket, in my head i hear the words "thank you for choosing valuerep")
- pseudalopex 6y agoSystem Shock had audio logs too. But System Shock 2 used them really well.
- PicassoCTs 6y agoThere is something airy walking down these corridors, listening to the stories of your predecessors, wondering whether you would end up as such a audio-log. All these lifes.. a audiobook on its own - and they should have turned it into one. Warning. Spoilers ahead: https://www.youtube.com/watch?v=JIqqQEFOO3s https://www.youtube.com/watch?v=JIqqQEFOO3s
- cbm-vic-20 6y agoThe audio and the SHODAN voice work were done by people who were pretty well known in the Boston/Cambridge music scene.
- pseudalopex 6y agoRight. Members of the band Tribe worked for Looking Glass. 2 of them went on to lead roles for Guitar Hero and Rock Band. Tribe's music video for Supercollider[1] was filmed at the Superconducting Super Collider before Congress cut funding. It might be the most expensive music video set ever. [1] https://www.youtube.com/watch?v=SX1Y7147L6Q https://www.youtube.com/watch?v=SX1Y7147L6Q