3 ms·
By the way, Prey was the subject of a next generation revamp by Microsoft, they used a new technology allowing them to boost FPS from 30 to 60 without any progr
by simlevesque 6y ago
By the way, Prey was the subject of a next generation revamp by Microsoft, they used a new technology allowing them to boost FPS from 30 to 60 without any programmer input with no clock errors.
It is like magic.
https://www.youtube.com/watch?v=ShSivSvHQWI https://www.youtube.com/watch?v=ShSivSvHQWI
- p1necone 6y agoI don't think there's any magic going on here, the series x/s is just more powerful than the one x/s, so the game can run at a higher framerate. The game already ran fine at 60fps (and above) on PC at launch, so the engine can handle it fine already. "FPS Boost" is just marketing speak for "we've decided to prioritize framerate on the next gen consoles rather than improving visuals and keeping things locked at 30fps"
- WalterGR 6y agoThat doesn’t seem to be the case. See e.g. https://news.xbox.com/en-us/2021/02/17/making-backward-compatible-games-even-better-with-fps-boost/ https://news.xbox.com/en-us/2021/02/17/making-backward-compa...
- sbierwagen 6y agoForgive me for thinking that the marketing blog of a video game console might not be a paragon of journalistic integrity. There is nothing in the post that invalidates the "just run the game faster" null hypothesis.
- WalterGR 6y agoFrom the link: As we detailed in October, with the increased CPU, GPU and memory from our new consoles, all of your existing games look and play better. With certain titles, we can make the experience even better, all with no work required by the developer, and no update needed by the gamer. To that end, the backward compatibility team has developed FPS Boost, which employs a variety of new methods for nearly doubling (and in a few instances, quadrupling) the original framerate on select titles. ... And while not applicable to all games, these new techniques can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware at the time. It clearly distinguishes "with the increased CPU, GPU and memory from our new consoles, all of your existing games look and play better" from "FPS Boost, which employs a variety of new methods for nearly doubling (and in a few instances, quadrupling) the original framerate on select titles". Further, FPS Boost has to be manually IANAL but it seems like offering a feature and blatantly lying about it is fraud and that everyone who participated at Microsoft is guilty of both fraud and conspiracy to commit fraud. Do you have evidence of this? Here's more information: https://www.youtube.com/watch?v=89L-3U2egKw https://www.youtube.com/watch?v=89L-3U2egKw
- pjc50 6y ago> offering a feature and blatantly lying about it is .. completely common in the industry, especially when it comes to explaining how things work internally. You might have a case if the 60fps game was actually running at 30fps and just lied to the frame counter.
- WalterGR 6y ago(Ed. “Further, FPS Boost has to be manually” is a typo - but it’s too late to edit my post. (FPS Boost has to be manually enabled only for some titles.))
- nailer 6y agoI like Dead Space which can run at sixty, but this breaks timings for scripted sequences without a patch. So it’s definitely possible.
- _dps 6y agoThis lines up with my unverified theory (I can't seem to find hard information about FPS boost online). My theory is that it detects a list of certain compatible games and then "lies" to the game engine through syscalls for clocks or vsync or whatever the game uses to determine frame timings (this would trick a game locked at 30 to run at 60, for example). If this is indeed how it works, it could well break other things that relied on those timing systems, like the scripted events you're describing.