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> DOOM was not an influence on System Shock. We were trying something more difficult and nuanced, [although] we still had a lot of respect for the simplicity an
by hertzrat 6y ago
> DOOM was not an influence on System Shock. We were trying something more difficult and nuanced, [although] we still had a lot of respect for the simplicity and focus of [the id] games
I haven’t played system shock, but the classic doom still holds up as one of my favourite games of all time. I played a ton of it in 2020 using gzdoom: the level design and pacing is still almost unmatched all these years later.
- loopz 6y agoYou can find it and play System Shock and its sequel Skynet using Dosbox. It was a clear breakthrough at the time, as was UUW2.
- pseudalopex 6y agoWikipedia says Skynet was a sequel to The Terminator: Future Shock.
- nine_k 6y agoDoom had levels that were built for first-person-shooting gameplay and the general feel. Otherwise they are almost random in their architecture. That was a great move. System Shock unfolds on a space station which has a consistent architecture, each level has a plot-defined purpose, a layout consistent with the purpose, and dovetails with levels above and below it. That was a great move, of a different nature. System Shock should not be lined up with Doom, but rather with Deus Ex and maybe Half-Life.