5 ms·
man, the early/mid 90s was such a revolutionary time for video games, and being in college and having a 486dx-33 gaming rig that i worked my ass off to procure
by incomplete 6y ago
man, the early/mid 90s was such a revolutionary time for video games, and being in college and having a 486dx-33 gaming rig that i worked my ass off to procure most definitely contributed to my dropping out and never finishing my degree(s). :)
system shock was such a great game. suspenseful, intricate, engrossing and just plain scary to immerse yourself into fully.
in a few years span, we had this, doom, warcraft, xwing/tie fighter, wing commander 3, command and conquer, civilization 1 and 2, myst, alone in the dark (now THAT was a fucking scary game), descent, and so many more that sucked my time away. it was amazing to be present in the golden age of PC gaming, where the confluence of cheap x86 hardware, improving gfx tech, directx and peripheral support all came together so quickly.
i recall fondly the 10base-2 network in my college house, and having friends bring over their computers for LAN parties. descent and warcraft were the best when played to the sounds of your enemies yelling in anguish from downstairs in the living room.
:)
- ljm 6y agoI think you see it most in 'eurojank' games these days but I really love the ambition of older games that include really unusual or deep gameplay mechanics that you'd never see in a typical AAA title. Games like Gothic, Elex, Kingdom Come: Deliverance, Two Worlds, Eye: Divine Cybermancy, basically most Deck13 titles... The late 90s and early 2000s were such a great time for PC games like that.
- frabert 6y ago> Games like Gothic, Elex I really think that Piranha Bytes are the most interesting game studio with regards to RPGs right now. I think they have the best blend of weird mechanics + plot driven gameplay out there, despite their relatively limited resources.
- selfhoster11 6y agoWhat are the 'eurojank' games you mentioned? Can you give some examples?
- avianlyric 6y agoNot GP, but Eurojank is normally referring to games like Metro 2077, S.T.A.L.K.E.R etc. Made by European studios (usually east Europe), with grand ideas, but missing some of the polish you would expect from a AAA game. I be clear I think these games are fantastic, and personally consider the missing polish an asset rather than a detriment to these games, but it certainly impacts game play. Interesting you could put forward the argument that Cyberpunk 2077 is a Eurojank game as CD Projekt Red is a polish developer, and well, Cyberpunk has more than its fair share of bugs.
- tome 6y ago> European studios (usually east Europe), with grand ideas, but missing some of the polish
- 1000101 6y agoI bet CD Projekt Red doesn't miss any
- selfhoster11 6y agoAs a European, I cannot help but to find the term extremely offensive if that's indeed the intended meaning. De-normalising a below-AAA level of polish with such language makes me uneasy, at best.
- nine_k 6y agoAAA titles now have Hollywood budgets, and thus Hollywood's restrictions: no risky moves, play safe, be family-friendly, return the investment and produce a franchise to sell sequels and swag. It leaves rather little room for art or innovation. This is why I mostly stopped paying attention to such games, and watch for what smaller, bolder studios produce on 5-10% of an AAA budget.
- jonny_eh 6y ago> family-friendly The most successful AAA title of all time is GTAV. Fun for the whole family ^_^ https://www.trustedreviews.com/news/gta-5-now-profitable-entertainment-product-ever-3448487 https://www.trustedreviews.com/news/gta-5-now-profitable-ent...
- mezentius 6y agoIn some ways games of this period are similar to the movies of the 1920s and 30s, before genres had ossified into their more rigid modern forms. In the same way that you'll find the plot of a 30s movie moving strangely between murder mystery, horror, and gangster drama, there are 80s and 90s games that combine two or more oddly disparate genres in fascinating ways. A good example is the game MEAN STREETS (1989), which is both a point-and-click detective adventure game and a full flight simulator as you move between locations.
- npunt 6y agoThis is exactly how I talk about those days with friends. Genre expectations were not so restrictive and it was more about exploration than exploitation, though the latter was increasingly common as the 90s came to a close. I worked as a lowly artist & level designer on one of the later genre hybrids (Battlezone II) amidst the realtime strategy boom of the late 90s and as a young creator it was so much more fun to work in the spaces between genres where things hadn't been tried. I would have loved to have worked in the early/mid 90s when genres were even less well defined.
- OneLeggedCat 6y agoMy memory is that System Shock had a poor frame rate even on my p60. A 486dx-33 must have been brutal.
- nine_k 6y agoIt was quite nice on a 486DX4-80. At 320x200, though, even if it natively supported even 800x600.
- minusf 6y agoi dont think there were any games in 1994 that had support for 800x600, let alone FPS games. The SVGA enchanced edition came out many many years later.
- moosedev 6y agoThe (rushed) original floppy release was 320x200 only. The (much better) CD-ROM version released later in 1994 supported 320x200, 320x400, 640x400, and 640x480. (Although good luck playing at the higher resolutions on typical machines of the time :-)
- minusf 6y agoyes, i just went and fired up my cd rom version and 640x480 was the highest resolution. i am not sure when 800x600 became common in games. warcraft 2 was the other very famous 640x480 IIRC.
- Delk 6y agoI think 800x600 only started to become common around the time 3D accelerators became a thing. Some 2D games may have had 800x600 or 1024x768 a bit earlier but doing higher than 640x480 in a detailed 3D game would really have pushed it without 3D acceleration with the CPU power available at the time. IIRC Descent II (1997) allowed 800x600 and maybe higher even without a 3D accelerator, but you'd have needed a fairly powerful PC for running that. I'd kind of like to assume Quake would also have supported higher resolutions but I honestly can't remember. By 1998 or 1999 so, when 3D acceleration was becoming more common, higher resolutions also started gaining more ground in 3D games. Even after that, many 2D games (including the original StarCraft, I think) were still only 640x480, probably in order to avoid scaling issues with multiple resolutions.
- alasdair_ 6y agoIf you liked x-wing/tie-fighter, take a look at Star Wars Squadrons - it captures most of the feel of those games (but sadly without the special extra semi-evil missions for the empire).