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Portal rendering [1] was actually a well-known hidden-surface removal method long before the game Portal, right there with Quake-style BSP trees. It's actually
by Sharlin 6y ago
Portal rendering [1] was actually a well-known hidden-surface removal method long before the game Portal, right there with Quake-style BSP trees. It's actually somewhat surprising that it took so long for someone to turn them into an actual game mechanic rather than just an implementation detail, though I do believe some games used them to create non-Euclidean topologies…
[1] https://en.wikipedia.org/wiki/Portal_rendering https://en.wikipedia.org/wiki/Portal_rendering
- Zardoz84 6y agoon the original Unreal Tournament, was used to create some weird effects. I had a map with a fake infinite room.