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I would suggest starting with something very simple like "command-line tic tac toe". Just by trying it you will already come across a few patterns that every ga
by dyingkneepad 6y ago
I would suggest starting with something very simple like "command-line tic tac toe". Just by trying it you will already come across a few patterns that every game has. Then you port it to GL or something, and this will expose you to a whole new set of problems. Then you try to implement online support for two players, and so on. This should give you a nice platform to jump into the next things. Are you interested in every single aspect of game programming?