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Why game developers can’t get a handle on doors
- mikewhy 6y agoKerry Davis from Valve gave a talk on doors a couple of years ago: https://www.youtube.com/watch?v=8OWjxGL8PDM https://www.youtube.com/watch?v=8OWjxGL8PDM
- jfim 6y agoUnfortunately, whomever edited the video only shows the speaker and not the content of the slides, which makes it pretty hard to follow the speaker's points. For example, the speaker will mention examples of doors, but no doors are shown, only the speaker looking to the side (eg. seek to 34 minutes in the video). There's also no link to the slides or accompanying materials that would help understand the material that I can see. Unfortunate, since it looked pretty interesting.
- m463 6y agoIf I was a game developer, doors would be binary objects. Sort of pocket doors (or even pocket universe doors)
- smusamashah 6y agoDoors are tricky to design in real life equally. Lookup Norman Doors.