4 ms·
To be honest implementing a mirror in a raycasting engine is not really that much of a technical feat - I bet the id guys thought "why didn't we think of that?!
by rob74 6y ago
To be honest implementing a mirror in a raycasting engine is not really that much of a technical feat - I bet the id guys thought "why didn't we think of that?!" when they saw it. But nice attention to detail though that walking through a mirror sent you back to where you came from instead of to the other side of the wall...
- NobodyNada 6y agoThat’s not how it works at all. Foone explains quite clearly that the “mirror” is actually just a duplicate copy of the room on the other side of the wall, and walking through the mirror sends you to that glitchy duplicate room, not back where you came from.
- Sohcahtoa82 6y agoDuke Nukem 3D did not use raycasting. Wolfeinstein 3D was the last major FPS to use raycasting.
- hyperman1 6y agoThe first Rise of the Triads was also a raycaster. Now there was plenty of tech transfer between id and apogee, so it might be they just heavily modified the wolf3d engine