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> so if the player was suboptimal, it kinda ruins the whole thing, no? Agreed! Flash is dead for a reason, and that reason — while manifold and complicated an
by zackbrown 6y ago
> so if the player was suboptimal, it kinda ruins the whole thing, no?
Agreed! Flash is dead for a reason, and that reason — while manifold and complicated and political and commercial — really boils down to Flash Player.
Back to OP's claim: "Flash needs to come back". I believe they're really pining for (because I pine for) "a creative environment where design, animation, and code coexist — and where every project can be deployed to any device." That was the fulfilled promise of Flash&Player in the 90's/00's.[1]
It will look technically different next time around (WASM? Native mobile targets? Native desktop targets? Modern collaboration/version control?), but I firmly agree with OP that creative environment needs to happen — will happen — again.
[1] Incidentally, that's the presently fulfilled promise of Unity3D for games.