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"Flash" was the creation environment: code IDE + vector design + timeline animation tool. "Flash Player" was the portable applet-style runtime. > not really a
by zackbrown 6y ago
"Flash" was the creation environment: code IDE + vector design + timeline animation tool. "Flash Player" was the portable applet-style runtime.
> not really a fan of resurrecting Flash
Sounds like you're not a fan of resurrecting Flash Player. The previous poster (GP) was pining for a resurrection of Flash. You're talking about different things.
- ihuman 6y ago> "Flash" was the creation environment: code IDE + vector design + timeline animation tool I thought that still exists? Adobe renamed "Flash Professional" to "Adobe Animate", and they're continuing to update it.
- zackbrown 6y agoAdobe Animate is a zombie. After Effects overshadows it for animation and Animate's "interactive application development" story is bloated and crufty. It's not adapted to the present-day software+hardware ecosystem like Flash&Player were in the 90's/00's -- and it never will be.
- brk 6y agoFair point, but I don't recall Flash "things" ever being usable in anything other than some form of a Flash Player, so if the player was suboptimal, it kinda ruins the whole thing, no?
- zackbrown 6y ago> so if the player was suboptimal, it kinda ruins the whole thing, no? Agreed! Flash is dead for a reason, and that reason — while manifold and complicated and political and commercial — really boils down to Flash Player. Back to OP's claim: "Flash needs to come back". I believe they're really pining for (because I pine for) "a creative environment where design, animation, and code coexist — and where every project can be deployed to any device." That was the fulfilled promise of Flash&Player in the 90's/00's.[1] It will look technically different next time around (WASM? Native mobile targets? Native desktop targets? Modern collaboration/version control?), but I firmly agree with OP that creative environment needs to happen — will happen — again. [1] Incidentally, that's the presently fulfilled promise of Unity3D for games.