3 ms·
If as a human C compiler you unrolled a loop, that would be performant, but because you're space limited you do not unroll the loop and that is (memory) efficie
by VLM 6y ago
If as a human C compiler you unrolled a loop, that would be performant, but because you're space limited you do not unroll the loop and that is (memory) efficient.
Lets say you had a 6x8 character cell or a really small sprite for graphics, unrolling the loop would make a copy about 2x faster but would cost about 40 bytes or so.