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I think this was a great article, but the focus on the release cycle was probably not hitting the target as that is not on the primary feedback loop for rust de
by acje 6y ago
I think this was a great article, but the focus on the release cycle was probably not hitting the target as that is not on the primary feedback loop for rust development.
That said, it is natural that any successful product goes through the explore, expand, exploit phases (see Kent Beck). And this is perhaps a sign that Rust is approaching the exploit phase, where changes should be slower and focus shifted to reducing overhead.
Perhaps a future Rust edition (next after 2018), will have a list of features removed as it's main selling point?
Still I agree with (out) boats. Rust should complete it's main concepts first. Then we can tidy our room. Promise?