3 ms·
I was specifically referring to the "sub-pixel" level: https://github.com/mmulet/code-relay/blob/main/markdown/HowIDidIt.md#q-how-do-you-get-color https://githu
by PufPufPuf 6y ago
I was specifically referring to the "sub-pixel" level: https://github.com/mmulet/code-relay/blob/main/markdown/HowIDidIt.md#q-how-do-you-get-color https://github.com/mmulet/code-relay/blob/main/markdown/HowI...
- ghub-mmulet 6y agoOh yeah. In that case, I did try that, but for whatever reason it didn't perform well or I wasn't happy with the look. (It was probably performance). You can play around with the sprite rendering in the code. This [0] is the line for each individual pixel. And this[1] is where I generate the repeated pixel subroutines. 0: https://github.com/mmulet/font-game-engine/blob/e92a97ecbf8cf5c2b35b6a68580098198eb1c22c/blender/fontemon_blender_addon/assets/SourceFont.ttx#L857 https://github.com/mmulet/font-game-engine/blob/e92a97ecbf8c... 1: https://github.com/mmulet/font-game-engine/blob/e92a97ecbf8cf5c2b35b6a68580098198eb1c22c/blender/fontemon_blender_addon/GameToFont/addRepeatedPixelSubroutines.py#L23 https://github.com/mmulet/font-game-engine/blob/e92a97ecbf8c...