3 ms·
You're right but the parent's point is that multithreaded code with shared objects is known to be particularly difficult to do perfectly, and hard work to debug
by robotresearcher 6y ago
You're right but the parent's point is that multithreaded code with shared objects is known to be particularly difficult to do perfectly, and hard work to debug. It's so difficult that the rational strategy may be to architect to avoid it. We will have bugs, but not those bugs. Those bugs stink.
- baggy_trough 6y agomay > definitely is, whenever possible.