3 ms·
I agree that some of the VGA art looks better, but here's the curse of the higher definition: if you look at the crypt scene, the VGA flavor has more detail, bu
by short_sells_poo 6y ago
I agree that some of the VGA art looks better, but here's the curse of the higher definition: if you look at the crypt scene, the VGA flavor has more detail, but now the crypt walls look as if made of modern concrete and the stalactites look as if made out of clay. This is not an issue with the EGA version because these details are left to the viewers imagination and it will tend to superimpose the details exactly according to the viewers expectations. In the VGA version, there is nothing left to the imagination, the brain is just confronted with the fact that the crypt walls are made in the style of brutalist architecture from poured concrete. This does not mesh at all with the setting of an ancient tomb! At least my subconscious has strong views on how ancient tombs are supposed to be :)
There's a similar issue with the first scene inside the nazi fort, where the wall in the EGA version is made of rough hewn rocks and whether you imagine them to be slimy, moldy, smooth or rough is entirely up to you. There are only the broad strokes to guide your subconscious. The VGA version presents a done deal of what looks like modern masonry. Again it's jarring - we are supposed to be looking at the ancient foundations of the fort.
In other cases, the artists did a better job with VGA so it's either OK or in rare cases better than the EGA version. Perhaps it also comes down to how vivid one's imagination is. Someone who has no preconceptions about the scenery or does not have a particularly strong visual imagination will just see a bunch of rough lines in the EGA flavor, and they won't mind the somewhat off putting lighting or details in the VGA screens - they'll just assume that's how it's supposed to be.
- the_af 6y agoAgreed with a lot of what you say -- it's what I mentioned as "closure", using the concept from "Understanding Comics". It's a powerful mental tool, and artists should be wary not to undermine it with the "wrong" details (i.e. details that contradict or undermine the story your brain is building for you). However, the article does show examples where the EGA screen is undeniably better, for example whenever there's a lightning effect. I can't understand why they weren't made for the VGA version, especially considering how easy they are to make with a simple palette rotation. The castle exterior looks so much better, more detailed and with more effects in the EGA version that it boggles the mind.