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Worked in an environment were anything vague in ticket/story would cause team to reject considering it. At first I was horrified at this. “You can’t tell the b
by nullserver 6y ago
Worked in an environment were anything vague in ticket/story would cause team to reject considering it.
At first I was horrified at this. “You can’t tell the boss no!”
Six months later I had to admit it was by far the most productive team I had or have ever been on.
- Redsquare 6y agohuh, they should be writing up their own after building a shared understanding of the problem in hand, what you experienced was a top down ticket factory