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That's entirely impractical. "Hey, want to run Blender on your iPad? Just buy a $600+ real computer and install a bunch of cross-compilation tools on it then si
by kmeisthax 6y ago
That's entirely impractical. "Hey, want to run Blender on your iPad? Just buy a $600+ real computer and install a bunch of cross-compilation tools on it then sideload the app every seven days before it expires! It's so easy!"
Sideloading Blender misses the point. If you need to buy a real computer to compile Blender, then you already have a computer to just run Blender on directly. Furthermore, sideloading isn't exactly Apple-sanctioned. It's actually fairly cumbersome: you either need a Mac to run Xcode on, or you have to run a piece of third-party software that you put your iCloud password into, which then uses some Mail/iTunes plugins to forcibly resign and sync your IPA. Oh, and you need to redo that every seven days or the app breaks. Furthermore, Apple could break or prohibit sideloading at any moment and you would have no recourse.
If sideloading was a useful way to distribute software, Epic would be distributing a sideloadable EGS and Fortnite on iOS right now.