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> Graphics back then used to look the way they looked because of technical limitations. We don't have those anymore. You're right that it's the result of tech
by boomlinde 6y ago
> Graphics back then used to look the way they looked because of technical limitations. We don't have those anymore.
You're right that it's the result of technical limitations, but a lot of the time that's what the artists worked with, and subsequently what the techniques they used were based on.
Personally I don't mind the difference too much. I use a CRT TV for older games, but normally with RGB input rather than composite. But there's definitely an argument to be made in favor of composite video for some systems: that it's closer to the way you were presumed to experience it.
Off the bat, an example I can think of where the difference is really obvious is with the light effects in the bar at the beginning of Streets of Rage II. With a high quality RGB monitor or "ideal pixels" the light cones appear as checkerboard patterns where every other pixel is transparent. With composite video, these patterns instead blend together into what looks like a transparent layer, which is a much better effect.