3 ms·
Tanks for the amazing article! I wonder if you met any performance annoyances / bottlenecks when doing actual GUI / game dev with this?
by slmjkdbtl 6y ago
Tanks for the amazing article! I wonder if you met any performance annoyances / bottlenecks when doing actual GUI / game dev with this?
- iainmerrick 6y agoYou just need to render your font on the CPU once, and upload mipmaps to the GPU (either signed distance fields, or just sharpened textures, that works absolutely fine too). I think all this GPU font rendering stuff is a bit of a red herring. Are any popular apps or games actually making heavy use of it?