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Genuine question - why do you need an NFT/the blockchain for the "in game" stuff? Why not just manage that "in game"? And then I guess - outside of "in game" w
by iamben 6y ago
Genuine question - why do you need an NFT/the blockchain for the "in game" stuff? Why not just manage that "in game"?
And then I guess - outside of "in game" what incentive would companies ever have to work with/create compatibility with any NFT stuff as opposed to just creating something similar themselves and owning it whole? Like if I was Apple, would I make it compatible with Facebook and Google, or just wall in another marketplace?
- tantalor 6y agoBlockchain provides a mechanism to trade the token in a standardized way with existing marketplace tools, and without central authority/consent.
- iamben 6y agoRight, but as a game manufacturer, wouldn't I want to be a central authority?
- tantalor 6y agoYeah. But this way you don't need to build/operate the marketplace.
- iamben 6y agoBut surely you'd still need to build something to work with the NFT marketplace(s)? At which point, why not just own the whole thing?
- fastball 6y agoWell, you can do that already. It's the existing business model. This is an alternative, for consumers that maybe weren't interested in buying a gun that they can only use in GTA:O, but maybe would be interested in buying a gun from [Game A] knowing that [Game B] and [Game C] (which they already play) allows them to use that same gun in their game. And that nobody else can have that particular gun in those games. The technology (NFTs) is not really the end-all-be-all, it is lubricant which is intended to make the above use case more likely by enticing buy-in that would otherwise be less appealing.
- rblatz 6y agoSounds like a great way to do all the work and let other people get rich off of it.
- deckard1 6y agoOperating the marketplace is the point.
- iamwil 6y agoYes, but only if I think I can capture most of the market. You see this behavior with Apple App store and Facebooks Quest store. Because they own the hardware, they have substantial power to be the central authority and extract the 30% rent. But for smaller game studios, you may not be able to do it, due to lack of resources, or lack of a moat, or you're not #1 in the space. Then you'd rather go into a collective marketplace. NFTs allow you to have marketplaces with items that are usable in any game that recognizes it. This has already happened once. For example, in Gods Unchained (a CCG), you can import a Cryptokitty that you own, to decorate your playing board. https://www.cryptokitties.co/gods-unchained https://www.cryptokitties.co/gods-unchained https://blog.godsunchained.com/2019/02/11/cryptokitties-x-gods-unchained/ https://blog.godsunchained.com/2019/02/11/cryptokitties-x-go... It's kinda like cross promotion between games, in the same way mobile games did cross-promotional ads. You also see this kind of behavior with Openstreetmaps. Google is #1, so they don't care. All the #2 and #3 players are working together on openstreetmaps to collect their market power to beat #1. What lots of people on HN don't see is that NFTs are public interfaces for interchangable immutable items with a history that any application can choose to honor for interoperabililty. I think you can use it for more than just art.
- candybar 6y agoGods Unchanied and CryptoKitties decided to mutually acknowledge each other's NFTs so that they can each sell more NFTs, since they are both NFT sellers first and game developers second. There's no incentives for any game publisher to unilaterally accept NFTs created by other game publishers. And this collaboration only works on a 1:1 basis - there's no good way to generically support all NFTs that come from a collective marketplace in a useful way and no incentives to do so without having your own NFTs acknowledged by others.