2 ms·
Does nothing against client side only hacks like wallhack, aimbot, esp, etc. So we shouldn't have competitive online gaming at all?
by Hikikomori 6y ago
Does nothing against client side only hacks like wallhack, aimbot, esp, etc.
So we shouldn't have competitive online gaming at all?
- zodiakzz 6y agoWhy are wallhacks even possible? Maybe they're not even trying to design the game securely. That information (who's behind an object) shoudn't be available. In web development it's a critical vulnerability to be able to snoop on other user's activity.
- Hikikomori 6y agoBecause online games have latency and jitter, if your client isn't aware of a player before it walks around a corner you'll get a very annoying pop-in effect as the player "appears" small distance from the corner. I believe SCUM is a game that have this. This kind of culling is also quite resource intensive on the server for games that have many players, large maps or complex geometry. CSGO has partly implemented this, your client only gets information through some walls and objects, so you cannot see a player on the other side of the map. But it has quite simple maps and is overall not a complex game.