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Out of the top of my head: - Blockchain to validate ownership of items. - Distributed processing of events among player instances to eliminate cheating. This
by marcodiego 6y ago
Out of the top of my head:
- Blockchain to validate ownership of items.
- Distributed processing of events among player instances to eliminate cheating. This may add latency, but will be small if used for validation only.
- Automatically grouping players by skill, so that skilled bots will not fight less skilled humans.
- Hikikomori 6y agoOf course, we need a blockchain. Duping hasn't been much of a problem in online games for some time, its solved without blockchains. Many games already does this on the server side with client side prediction. But this does nothing for aimbot, wallhacks or other strictly client side hacks. Bots? Competetive games typically have matchmaking, doesn't do anything against cheaters. None of these works for most competitive games, especially fps.