3 ms·
If your graphics are atypically simple, it hardly matters. For the vast majority of games that compete on graphics, you need to use modern APIs to take advanta
by lucian1900 6y ago
If your graphics are atypically simple, it hardly matters.
For the vast majority of games that compete on graphics, you need to use modern APIs to take advantage of modern GPUs.
- bullen 6y agoSure, but I also out-scale all other engines both server and client: http://talk.binarytask.com/task?id=579711216639635462 http://talk.binarytask.com/task?id=579711216639635462 My server is the first MMO system to handle 10.000 concurrent action players on one machine: http://fuse.rupy.se/about.html http://fuse.rupy.se/about.html You have to pick your battles.