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Epic promised the linux community lots of love, and then something changed (or they were lying from the start). I am thankful for their contributions to Godot,
by arminiusreturns 6y ago
Epic promised the linux community lots of love, and then something changed (or they were lying from the start). I am thankful for their contributions to Godot, but Tim S is openly anti-linux, so dont expect anything but massive market pressure to change that.
- dleslie 6y agoTim once referred to Win32 as a free and open standard. I don't think he _understands_ what it means to be a truly free and open standard. Which is a little troubling, considering all the other concerns with the EGS.
- bitwize 6y ago> Tim once referred to Win32 as a free and open standard. I don't think he _understands_ what it means to be a truly free and open standard. Sun tried to get the Windows API to be an open standard by submitting it to ISO, so that they could claim their alternate implementation (Wabi) was standards compliant. Microsoft told the standards committee "you can't do that! That API is our IP!" And so the Public Windows Initiative came to an end. Funny, now Microsoft is arguing against APIs as IP as an amicus in Oracle v. Google.
- ecf 6y agoTim S is openly anti-anything that he can’t insert himself as a rent seeking middleman in.
- MegaDeKay 6y ago"We love Linux!" said Epic back in 2014. Not so much, actually. It is really unfortunately that they didn't follow Valve's lead or Linux gaming would be that much further along. https://www.unrealengine.com/en-US/blog/41-update-preview https://www.unrealengine.com/en-US/blog/41-update-preview
- jorvi 6y agoI mean, if you go way way back to the days of Unreal Tournament 2004 and before (when Epic was still Epic Megagames) they were actually one of the few developers that supported Windows, Linux and macOS for most of their games.