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I think this is a really good example of how adding constraints can really enhance creativity. Frequently the worst thing for creativity is giving people too mu
by overgard 6y ago
I think this is a really good example of how adding constraints can really enhance creativity. Frequently the worst thing for creativity is giving people too much to work with rather than too little. The EGA version had to work within strict technical constraints, and so the end result is more nuanced than you would ever expect. The VGA version didn't have that problem, and so it's sloppier and less inspired.