3 ms·
Nice comparison. I wonder what the differences between both would be on real hardware (graphics adapter+CRT screen), especially for criteria like vibrancy and a
by m34 6y ago
Nice comparison. I wonder what the differences between both would be on real hardware (graphics adapter+CRT screen), especially for criteria like vibrancy and apparent smoothness.
I‘m aware that emulators nowadays ship with tube distortion and scanline filters/shaders, but is there a more "physical model"-based approach that properly implements raster and pixel over-/afterglow?