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I don't understand -- isn't what you are suggesting single threaded async code? That might be useful for servers, where you are mostly waiting for other things
by CJefferson 6y ago
I don't understand -- isn't what you are suggesting single threaded async code? That might be useful for servers, where you are mostly waiting for other things (like databases and networks), but in ithe places the point of parallel is to get all your CPUs doing useful work, and then (in my experience, happy to be shown counterexamples), coroutines aren't very useful. You just want to blast a bunch of threads (or rightly coupled processes)
- jandrewrogers 6y agoYes, roughly single-threaded async, with each core running a disjoint subset of the workload on data private to that core. You can’t beat the operation throughput. The software architecture challenge is shedding load between cores, since this will hotspot under real workloads with a naive design. Fortunately, smoothly and dynamically shedding load across cores with minimal overhead and latency is a solved design problem. It works pretty well for ordinary heavy crunch code too. I originally designed code like this on supercomputers. You do need a practical mechanism for efficiently decomposing loads at a fine granularity but you rarely see applications that don’t have this property that are also compute bound.
- CJefferson 6y agoAh, I understand now. I misinterpreted "no thread overhead" as meaning "I'm not running things in multiple threads", like the current node.js/javascript obsession, where we just run code in one thread and use a bunch of async to "parallelise". Sorry! I've (badly) written code like you describe -- usually by abusing fork to do my initial data structure setup, then using C pipes to pass jobs around. I suspect there are much better ways of doing it, but that parallelised well enough for the stuff I was doing. I'd be interested to know if there are good libraries (or best practices) for doing this kind of parallelism.
- oivey 6y agoI was also confused. I agree that touching raw threads is usually not the right thing to do, and chains of parallel coroutines are one of the good abstractions. It’s crazy how few languages have easy access to that very basic abstraction.
- truckerbill 6y agoDo you know of any resources to learn more about this approach?