3 ms·
It's almost never a IO bottleneck, the amount of code is too small for it to be IO. 8 seconds x 1 million compiles = 92 days! When you code action games you w
by bullen 6y ago
It's almost never a IO bottleneck, the amount of code is too small for it to be IO.
8 seconds x 1 million compiles = 92 days!
When you code action games you want to iterate quickly to make the controls and physics as good as possible.
I made a .dll/.so hot-deploy system to be able to work effectively, so I can hot-deploy the game in <1 second on the Raspberry but then on the PC I do it in 100 microseconds!