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MUCKs tend to be primarily social; any "game mechanics", beyond absolute core functionality like movement and communication, exist only by consent of the player
by duskwuff 6y ago
MUCKs tend to be primarily social; any "game mechanics", beyond absolute core functionality like movement and communication, exist only by consent of the players. Game balance isn't really a concern.
Second Life and VRChat roughly follow this model as well. Roblox worlds are more isolated, kind of along the lines of what you're describing for NWN.