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So basically the brutal Lord of the Flies-esque culture that dominates multiplayer survival games like Rust and Conan: Exiles is nothing new. From the article:
by bovermyer 6y ago
So basically the brutal Lord of the Flies-esque culture that dominates multiplayer survival games like Rust and Conan: Exiles is nothing new.
From the article:
> I worked out how to login (not easy), I worked out how to load the game and... I got killed. I tried again, I got killed again and eventually, when people were bored of killing me, I tried to talk to a wizard about how the game worked and was told to bugger off and then killed again. ...This was most people’s initial experience of MUD.
- ycombinete 6y agoI’ve been playing a bit of Discworld and Aardwolf MUDS lately. Just to try out the genre, and I’ve had the opposite experience. In Discworld, you have to assign yourself as a “player killer” in order to both kill or be killed by other players. Perhaps this is idiosyncratic to Discworld. I know early RuneScape has the same setup. I’m brand new to MUDs and 100% of my interactions have been ether helping or being helped by other players to learn and play the game.
- bovermyer 6y agoI'm speaking specifically of the original, and not of the thousands of MU*s that have come into being since. There are some MU*s that have no combat at all, and are closer to shared creative spaces than anything else.
- duskwuff 6y agoHoly shit, Aardwolf is still around? I think I remember playing that somewhere around 2001 -- incredible that it's still around.
- BugsJustFindMe 6y agoNot only is it still around, but according to http://mudstats.com/Browse http://mudstats.com/Browse it appears to be currently the largest free to play non-"adult"-themed MUD.