4 ms·
I have to add that 90s design was highly skeuomorphic as well. Chiseled buttons everywhere, icons and interactivity metaphors like trash cans or "My Briefcase"
by redwall_hp 6y ago
I have to add that 90s design was highly skeuomorphic as well. Chiseled buttons everywhere, icons and interactivity metaphors like trash cans or "My Briefcase" in Windows land, or even fully metaphorical things like Microsoft Bob.
Skeuomorphs, by their technical definition, are a core part of art and design that goes far deeper than just "photorealistic icons and extraneous textured backgrounds." The modern iOS calendar and phone dialer are natural skeuomorphs, since they're carrying forward a familiar mode of interaction. There isn't any real reason why a calendar has to be a grid of dates, but it certainly is a lot easier to think about it that way due to generations of familiarity.
- selfhoster11 6y ago90s buttons came with their own design language: - popped-out button: available to press - popped-out but greyed out - usable, but disabled in the current context - popped-in - currently has the mouse button depressed on it, but will not fire until you let go. in case of the taskbar, the current selected application (radio button) - flat/not 3D - not an interactive element, likely just a label Far beyond being skeumorphic in appearance, they also had a unique visual language that communicated the state of a control. The modern flat UI interfaces entirely gave up on this, and created a simplified experience that also glosses over many UX affordances that people would subconsciously pick up on if present.
- fullerenedream 6y agoYes! This is one of my biggest gripes with modern flat UI's. What's that thing? Is it a button? I'll just have to hover over it to see... and hope the developer didn't forget to implement a hover state to show me whether this element is interactive.