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Sure. But I think we've all played games where you keep having to replay the part you've mastered over and over just to get to the part you haven't mastered. I
by umvi 6y ago
Sure. But I think we've all played games where you keep having to replay the part you've mastered over and over just to get to the part you haven't mastered.
It's like a multi-phase boss where you can do the first 2 phases with your eyes closed, but you die really fast on the 3rd phase because you haven't mastered it yet. The problem is when the first 2 phases take 10 minutes collectively. So basically you pay a time tax of 10 minutes, have a few precious seconds of practicing phase 3 before you die and have to pay another time tax. A lot of games (not just roguelikes) fall into this trap of having unavoidable time taxes.
Games that are conscious of time taxes like Guitar Hero, Celeste, Crypt of the Necrodancer, etc., usually give you some sort of "practice mode" where you can practice the part you are stuck on without paying the time tax. It's games that uncompromisingly force you to pay time taxes that I cheat at.
- MisterBastahrd 6y agoYeah, they used to just be called "video games." I guess in Super Mario Bros. it was revolutionary that you could use warp zones to go down pipes, but you still had to get to them.