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Can $70 games succeed in a subscription-filled, free-to-play world?
- alpaca128 6y agoThe problem is not the $70 price tag. It's the way publishers cripple the game design in favor of extracting even more money from the players via ingame gambling systems. We don't have distinct Free2Play and paid games in the AAA market anymore, we now have a mix that combines the worst of both worlds. Another thing to consider is that in many countries the price is significantly higher - when I look up prices of PS5 games here they cost between 65 and almost 90 Euros, roughly $77-105. Would I pay that much for a game? Sure, but not for any of the titles currently on the market. For that price you better give me a Star Citizen or equivalent, including free updates over the entire lifecycle.
- alexf95 6y agoThe article mostly talks about sports games like NBA 2k, FIFA and all the others. For them, it probably works because their fans buy the new yearly title no matter what, $10 more or less. Which is very surprising since these "new versions" of these types of games mostly don't contain any new or very few new contents. The Biggest selling point to these games are that their fans are also fans of the sports that they are about. Would make sense to move these games to a subscription based system but its probably more profitable to just keep releasing "new" games.