4 ms·
Game development can be really hard. For example I'm working on a game where you have N pseudo-random characters running around and interacting with each other
by animal531 6y ago
Game development can be really hard. For example I'm working on a game where you have N pseudo-random characters running around and interacting with each other as well as elements in the world.
In usual business code you might translate this to a program doing multitasking where both code and data in threads need to talk across boundaries, where synchronization will produce odd artifacts that need to be identified and dealt with.
I don't know about other people, but for me after about 4h of this my brain is mush. Fortunately for me as a solo indie dev there are many other more relaxing tasks that I can fill up more time with, such as creating maps, art, etc. Also there are a lot more easy development that isn't quite as intensive all the time.
- markus_zhang 6y agoThis sounds interesting. Do you mean you are trying to simulate social activities for those random NPC? I know many games try to do that but none of what I saw did it really good. Yeah 4h of intensive programming is going to smash the brain hard enough. Even Carmack says he has to switch between tasks to make a super efficient 13-hour day.
- animal531 6y agoYeah, I have different NPC's doing things in the world. Then there are police interacting with them and the world as well. The real interaction starts when you engage them in for example a fight. Some units will seek to find cover, some will be taking/dealing damage from/to others and so on.