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At fundamentals, two classic approaches: 1. The heuristics by Nielsen https://duckduckgo.com/?q=heuristics+using+Nielsen&t=iphone&ia=web https://duckduckgo.com
by savolai 6y ago
At fundamentals, two classic approaches:
1. The heuristics by Nielsen
https://duckduckgo.com/?q=heuristics+using+Nielsen&t=iphone&ia=web https://duckduckgo.com/?q=heuristics+using+Nielsen&t=iphone&...
2. Learn to do usability testing. Fundamentally it's the only way to know what's comprehensible for your target group in a given usage context.
Then there are the HIG human interface guidelines for platforms. There seemed to be a lot to learn from the one of Apple's the last time I checked.
- jbm 6y agoIf I can drop in another, "The Humane Interface" by Raskin (https://en.wikipedia.org/wiki/The_Humane_Interface https://en.wikipedia.org/wiki/The_Humane_Interface) gave me a lot of confidence to offer feedback about all sorts of interfaces.
- jfengel 6y agoOne of the most germane aspects of The Humane Interface is that everything should be undoable. That mitigates some of the damage done by unclear icons. You push the button... oops, that didn't do what I thought it did. Well, now I know, and the Undo button fixed it, so we're all good. That's not perfect, but it does let regular users and power users coexist without separate modes. The former become the latter smoothly, without having to decide one day "OK, I don't need the screen real estate for labels, so turn them off". In this case the Undo mode is also very imperfect: GMail has it inconsistently, and it's modal. It exists only in a toast, and not as a general Undo button in one consistent place. It's not a full stack, another thing that Raskin strongly encouraged. That indicates a significant re-think is necessary, not just tweaking the labels. Anyway... really good book. It's not just UI tips and tricks, but a new way to think about what a UI is.