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That's a great idea! I think the game would benefit from a more engaging onboarding experience. If I'm being honest, I'm not super motivated to design and build
by jckahn 6y ago
That's a great idea! I think the game would benefit from a more engaging onboarding experience. If I'm being honest, I'm not super motivated to design and build out a robust "guided tour" like you see in some apps, but I think there are a lot of opportunities to add in simple affordances that would guide new players through the first iteration of the core game loop.
For instance, there are some basic "new player achievements" here: https://github.com/jeremyckahn/farmhand/blob/dc734f71bcc081f53822f3a17c0cedd34ee0f906/src/data/achievements.js#L33-L66 https://github.com/jeremyckahn/farmhand/blob/dc734f71bcc081f...
It wouldn't be too hard to display those on the Home screen for the player to check off when they first start out (and then hide after completion). And I think the default state for some views could offer more explanation. I'll think on reasonable ways to improve that aspect of the design.
Thank you for your helpful feedback!