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I don't know who's actually using these kinds of game streaming solutions, or what games they're playing with them. The PSN version of the idea is basically unu
by TheRealDunkirk 6y ago
I don't know who's actually using these kinds of game streaming solutions, or what games they're playing with them. The PSN version of the idea is basically unusable for FPS games, and I have a good broadband connection. Even Steam, over the LAN, Steam introduces a noticeable-enough lag that I just don't bother. But things like Stadia make it seem like enough people are getting mileage out of these solutions to make it profitable to run, so I guess I'm not the target demo.
- Deathmax 6y agoThere are enough people that just aren't that sensitive to latency. For reference, look at any console player that doesn't go out of their way to enable PC/game mode on their TVs (HDMI 2.1 with Automatic Low Latency Mode is thankfully changing this) that is going to suffer upwards of 100ms of input latency[1]! [1] https://www.rtings.com/tv/tests/inputs/input-lag https://www.rtings.com/tv/tests/inputs/input-lag
- sxp 6y agoI haven't tried the cloudygamer options recently, but I had no problem playing Destiny and The Division 2 multiplayer on Stadia. PSN might just be unoptimized.