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Stadia without a very good connection is basically unplayable. Even the fact they have a data center near most population centers who would use Stadia isn't eno
by Grimm1 6y ago
Stadia without a very good connection is basically unplayable. Even the fact they have a data center near most population centers who would use Stadia isn't enough to combat it.
A little over a month ago I had thought about doing p2p resource sharing to reduce the amount travel time and latency and make game streaming an edge computing problem and I still think that might be the way to go.
P2P resource sharing in a local area. Start with PC gaming friends with the assumption that a lot of people have local friends when you want to game but not own a PC you boot up the system and it uses your friends GPU, when they play it'll bump you to another friend or in the case you don't have another friend that's where you fall back to a reduced server farm in a datacenter some where to handle that.
As people use the service you gradually expand who can resource share from friends to a general Geolocation based pool. Now you very rarely fall back to the datacenter. Problems like spot instance turnover in the cloud have forced people to solve the problem of gracefully transferring resources before spur of the moment shutdown and worst case I think you can run multiple copies that you could hard cut over to.
You'll need a pretty tight lower bound for the types of hardware that can join that network and be used as resources among other things.
Anyway I'm 100% certain I'm missing a bunch of problems and technicalities here but it seemed like a good enough idea where I still want to set this up in a small example using kube and a few friends' computers.
- thebean11 6y ago> Stadia without a very good connection is basically unplayable. I dunno, I've used it on connections I consider "not too great" like at my parents house and was surprised at how well it works. Like a lot of things though I'm sure it's YMMV, maybe I got lucky.
- Grimm1 6y agoI play on gigabit hardwired and fiber and it was basically unusable for me. They need to do a lot better than that if they want mass adoption imo.
- Thaxll 6y ago"Stadia without a very good connection is basically unplayable." This is plain wrong. Tech wise stadia is amazing.
- Grimm1 6y agoI mean if you read any of the launch articles or people's experiences including my own you'd know it's incredibly hit or miss. If anything you're wrong here. Neat tech, swing and miss product and quality wise imo.
- Thaxll 6y agoI played Doom on my tv ( 10 years old with Chromecast ultra ) over wifi with a 50mb connection ( VDSL ) and was really impressed by the quality, responsiveness, how to setup things ect ... It's basically plug and play and it just works. What do you define as unplayable? Reading your comments that you have fiber meaning low latency sounds very suspicious.
- Grimm1 6y agoI would push a button and it was taking 1-2s to respond in Destiny 2 playing Stadia in chrome on linux. Playing on windows the input lag is less significant but enough where I can push a button and the action happens at basically a high ping couple hundred ms feeling. Anything with an online component including things like ESO, an MMORPG, had enough input lag where I could not realistically enjoy playing.
- Bancakes 6y agoIt's a glorified VNC client with all its inherent drawbacks.
- Thaxll 6y agoActually you have to integrate Stadia in your engine so it's pretty far from a simple VNC, that's why it's better than other solutions.