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Because while it's inspired by physics, it's usually a limited model that's not 100% physically accurate. "Physically based rendering" doesn't have to include p
by regularfry 6y ago
Because while it's inspired by physics, it's usually a limited model that's not 100% physically accurate. "Physically based rendering" doesn't have to include photon mapping, for instance, which means caustics won't be visible (without some other way of cheating them into place, anyway).