4 ms·
Considering none of you want to pay full price for anything ever, get used to it. I don't see people complaining about how Netflix isn't making DVDs and Blu-ray
by Noos 6y ago
Considering none of you want to pay full price for anything ever, get used to it. I don't see people complaining about how Netflix isn't making DVDs and Blu-ray for their content, or buying physical games even any more. You all want the moon; you want digital content forever at rock bottom prices.
The subscription services exist because people didn't want to pay for games. The games as service model exists because trying to make what you want just leads to piracy and enough lost sales to make it not worth releasing the content. GTA V for example probably learned its lesson from the piracy of chinatown wars on portables; its GAAS forever.
This is the world you made, I guess.
I mean, even with advertising on the net; no one wanted to pay subscriptions, and people here wanted content to be free. So the people moved to a model that would get them paid, and it was much worse than if we all just subscribed to physical magazines. Monetization models are often in reaction to the audience's willingness to pay; what we are finding out is that the old model of "buying physical product and not pirating it" actually was the best way to balance value and demands from the customer.
- Macha 6y agoUnlike the situation with paid media and adblocking, for games, the big boys were usually profitable aside from the occasional flop which was mostly related to bad games or aggressive monetisation. There are probably more examples of games killed by aggressive financial models in the recent past than by piracy. Consequently there's a lot less sympathy for "We're not making enough money" verus "We're losing money".
- Noos 6y agonah, if anything aggressive financial models seem to work better, because they increase the limit of what people spend on a game. People pay $30 just to own a mount now; and its easy to make a lot of mounts for people who buy them. A fighting game like Dead or Alive costs you literally a thousand dollars for a "complete" version with all DLC. To the point where they just toss the base game for free. Something like Genshin Impact prints money hand over fist compared to other games. If anything, the worry is that it works too well and drives out less aggressive games.
- Bancakes 6y agoIt's easier than ever to make any game and Netflix is known for miniseries. What this means is it's easier than ever to push a commercial product. My response is, well, how much money do game devs expect to make in non-original games anyway? Perhaps they should lower their revenue expectancies.