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I've heard it said previously that manim is hard to use if you're not 3b1b. Is this (still) true? How hard was the manim side of things to implement, subjective
by feanaro 6y ago
I've heard it said previously that manim is hard to use if you're not 3b1b. Is this (still) true? How hard was the manim side of things to implement, subjectively speaking?
- roboticmind 6y agoSince I last used it, it looks like there has been a lot of work on manim in the community fork [1]. It used to definitely be a fair amount of work to figure things out, but it looks like things are easier now. I remember having to dig through source code for everything and the SVG rendering was a nightmare, but since then there's now some proper documentation [2] and an overhaul of how manim does SVG rendering [3]. Looks like it's much nicer to use now. It's worth messing around with if you haven't used manim before [1] https://github.com/ManimCommunity/manim/ https://github.com/ManimCommunity/manim/ [2] https://docs.manim.community/en/v0.4.0/index.html https://docs.manim.community/en/v0.4.0/index.html [3] https://github.com/ManimCommunity/manim/pull/915 https://github.com/ManimCommunity/manim/pull/915
- ashutoshbsathe 6y agoAll points roboticmind said are true There is also a good tutorial for manim on YouTube [1] Coming to this project, getting things working with original manim (ManimGL) was a bit of a pain, however, the community edition works very nice. I have compared the outputs produced by ManimGL and ManimCE in the docs [2], you can have a look at that as well [1]: https://www.youtube.com/playlist?list=PL2B6OzTsMUrwo4hA3BBfS7ZR34K361Z8F https://www.youtube.com/playlist?list=PL2B6OzTsMUrwo4hA3BBfS... [2]: https://ashutoshbsathe.github.io/yacv/manim-comparison/ https://ashutoshbsathe.github.io/yacv/manim-comparison/