4 ms·
Cosmetics in games largely have value due to the game being online and multiplayer, which means NFTs aren't useful for them because there is already a central s
by whateveracct 6y ago
Cosmetics in games largely have value due to the game being online and multiplayer, which means NFTs aren't useful for them because there is already a central server to manage ownership.
They don't buy cosmetics just to show off their status, but to actually make their character look different when playing with a group of people who can see it. It's rarely "oh look - expensive" it's more "oh look - freaking Cowboy Ursa lmao"
- nikisweeting 6y agoThat will change when cosmetics can be shared across multiple games, which is already starting to grow with the onset of custom multi-game avatar+identity APIs being provided to game developers. When you avatar persists across multiple different games, it makes sense to have an ownership mechanism that isn't managed by a single central authority.
- echelon 6y agoWhat economic incentive to game developers have to respect NFT ownership? Or anyone, for that matter? In VRChat, you can be any model. If I had a game, I wouldn't care who owned the NFT. It's not a value add. As far as I'm concerned, anybody could use it.
- nikisweeting 6y agoThe incentive is that the players care about it, and players will actively choose games that respect their avatar/NFT ownership because it allows them to show off their prized avatar and share their persona with a larger audience.
- echelon 6y agoOkay, but that doesn't mean companies will have economic incentive to support decentralization. Games don't honor any fiat currency or stocks I hold, any unlocks I made on other platforms, or my Reddit upvotes. This is going to go nowhere.
- nikisweeting 6y agoGame platforms have been providing cross-game "unlocks" / achievements for years, and they're only moving more towards that (this is one of the whole reasons for Epic, Riot, etc. shipping their own launchers, it gives them a runtime on the client where they can securely share state between games). It's going to be huge for VR in particular: - https://www.roadtovr.com/getting-social-oculus-unifying-multiplayer-apps-persistent-avatars/ https://www.roadtovr.com/getting-social-oculus-unifying-mult... - https://ieeexplore.ieee.org/document/8845288 https://ieeexplore.ieee.org/document/8845288