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> in-game virtual goods. But as certificates layered on top of collectibles... I'm not so sure. I agree - the problem with most NFTs at the moment is that you
by AlunAlun 6y ago
> in-game virtual goods. But as certificates layered on top of collectibles... I'm not so sure.
I agree - the problem with most NFTs at the moment is that you can't actually do anything with them, apart from trade them.
There are games coming out now (e.g. Goal Revolution[0]) where your NFTs' properties (and, by extension, value) change based on what you do with them (how you use them). If the NFT thing is going to have any future, it needs to follow this example.
[0] https://www.goalrev.com/ https://www.goalrev.com/
- andreaorru 6y agoHave you played Aavegotchi? [0] [0] https://www.aavegotchi.com/ https://www.aavegotchi.com/
- freshhawk 6y agoSo the best case scenario for them is to be a part of the worst type of video games? The pay-to-win/microtransaction sector?
- qqii 6y ago> the problem with most ~NFTs~ art at the moment is that you can't actually do anything with them, apart from trade them. I dot agree with this statement but perhaps it'll help you expand why you think this way. As the article says, you don't have to own the Mona Lisa to appreciate it's beauty.