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TL;DR: by having some free time, saved up funds (or "lottery" like kickstarter) and then just doing it. It's like with prototypes in any other area. You have i
by yetihehe 6y ago
TL;DR: by having some free time, saved up funds (or "lottery" like kickstarter) and then just doing it.
It's like with prototypes in any other area. You have idea, you either convince someone that it's good (typically with alredy working prototype, which precludes funding for prototypes) or use your own time/funds. I wish there could be other way. Maybe someday UBI will give us that.
- omniscient_oce 6y agoand be a white man apparently
- puddingnomeat 6y agowhat is that supposed to mean?
- pmichaud 6y agoRead the article, it weirdly shoehorns the “white male” thing in there between “we used savings when possible and worked 75 hour weeks until we had something to show.”
- angrais 6y agoHow does that quote relate to being white?? Are you implying that non-white or female people can't save money and prototype an idea? I'm lost.
- omniscient_oce 6y agoDid you read the article? It quotes a Twitter conversation where a user asks for specifically white male experiences about creating a game studio / prototype. In general the answers basically amount to "I worked extremely hard, like 75hr weeks. Worked full time job whilst doing it; took multiple years before things started to work out" and then the article again tries to shoehorn the white male narrative to invalidate the answers. "other job / parents covering tuition / lack of dependents to support" are hardly exclusive to one gender or skin colour.
- imnotjames 6y agoThe article starts off by saying they want to poll white men, because marginalized developers are struggling. It includes quotes from people such as this: > I think most local white dudes > don't think of a prototype as something they "funded". They > ”just made it” because they had > time, space and hardware. Generally, refers to hidden privilege throughout as subtext. If you're white and male you have more access to these kinds of opportunities, etc.
- Danieru 6y ago> kinds of opportunities The irony of course being "working for free on personal project after work" is not an opportunity. No doubt I am the exact class of "white dude" the article is talking about. My "funding" story is super boring. I worked on my game after a full day of work and after getting kids to bed. Spend savings from day job on commissioned art to make the game pretty, after a couple years you should have a game worth players time. If "having job" counts as privilege then sure it requires privilege, to the exact extent paying rent does too. PS: Occasionally commenters say "I program all day and have no energy to program at home". To which I can only warn: games programming is not what you want.
- faeyanpiraat 6y agoIt might be controversial, but are you sure the current way is wrong? If you did not have to consider financial viability of a project, then more people would make more random stuff, which of course would produce more useful stuff, because the sample size increases, but there would also be more useless garbage. The question is whether and in what direction/magnitude the signal to noise ratio would change in the UBI scenario.
- yetihehe 6y ago> It might be controversial, but are you sure the current way is wrong? No, current way is the most optimal I can think of in current situation. There are better ways, but not widely implementable currently. As for more garbage - yes, there would be more noise, but ALSO more signal (in my humble opinion). Signal in this case is useful things, which would be multiplied by usability, which is a net win for me.